UNITY PROJECT – ASTEROID MINER
- Team Project. Involved 4 Full Sail Game Design students and one member from the Game Art program.
- Capstone/Final Project for Full Sail Game Design degree. The culmination of previously learned skills in the degree program.
- Duration: 5 Months
- Took the idea from initial concept/design to creation.
- Adapted and changed the design over time to the creative direction chosen by members of Team Asteroid Miner and feedback provided by Full Sail faculty.
Link to Game Design Document (GDD): Link to GDD
Link to Post Mortem Video: Link to Post Mortem Video
Link to Sizzle Video: Link to Sizzle Video
UNITY PROJECT – YIN MEETS YANG
- Solo project based on idea presented from Game Jam – Playing Both Sides
- 3D puzzle game where the player is completing tasks that would be considered both good and evil in the same levels.
- Key features in the game include:
- Inventory system
- Many personally designed audio clips and assets
- Title screen and menu structure including controls and credits
- Functioning pause screen
- Objects that can be interacted with using the I key and pushed by walking into them
UNITY PROJECT – NAVMESH AGENT
- A solo project where the goal was to develop a series of rooms with guards that follow set NavPoints utilizing Unity’s NavMeshAgent
- Player can change the order and direction of the NavPoints and also cause the guards to be “alarmed” through different key presses
- Features the ability to cycle between which guard is active using the arrow keys
UNITY PROJECT – TRAFFIC LIGHT
- A solo project where a 3D traffic light was modeled and programmed.
- Traffic light has 4 modes: red light, green light, yellow light, and flashing yellow
- Pressing the space key interrupts the normal timing and switches to flashing yellow
UNITY PROJECT – 2D SPACE ARCADE SHOOTER
- A solo project where I was provided with a list of possible features to implement and given free rein to complete as many as my programming skills would allow for.
- The player controls a spaceship in a 2D space environment and must fight off waves of enemy spaceships and asteroids.
- First taste of creating an AI in a game. Enemy ships actively pursue the player’s ship and attempt to destroy it.
- Features the following:
- Multiple projectile types that can be changed via keypress
- Ability to use “boost” to move faster
- Spaceship can travel in all directions and rotate
- Screen wrapping effect where traveling past one end transports player to opposite side of screen
- Collectible power-ups for lives, health, and better projectiles
UNITY PROJECT – SCRAPPER’S DELIGHT (TEAM FENNEL)
- Features the work of Alec Wolfe, Justin Porter, David Burns, Angel Contreras and Ron McKeown
- Individual areas combined to make one single level with similar design and mechanics
- Demonstrates ability to work as a team on a single Game Design project
- Showcases the following:
- Health system with various damage points in the game. No enemies/AI
- Objective system that integrates collectible items, completing tasks, and reaching checkpoints
- On screen messages for providing guidance to player
- Some borrowed assets and also assets designed by team members
- Puzzles involving the use of the game’s featured asset the anti-gravity gun (AKA Gravnul)
UNITY PROJECT – BATTLE PADS
- Solo project for recreating and expanding on traditional Pong
- Added the following additional elements:
- Secondary player controls
- Fire projectiles and move at same time
- Rebuild ships after they become destroyed
UNITY PROJECT – Pong Reborn
- Basic recreation of the game Pong.
- Exercise in the difficulties associated with recreating even a seemingly simple game.
- Was quite proud of how well this project turned out and my ability to create something similar to the actual game.
UNITY PROJECT – WINTER IN JAPAN SCENE
- Solo project for Design Tools course
- Project requirements included multiple GameObjects/materials/scripts, snow effects, interactive objects, color changing lights, character controls, and a third-person camera
Project features futuristic looking character with full forward, side, and jump move controls. All objects were solid with exception of buildings. Includes snow effects and custom designed terrain.
Collectable coin objects are set to disappear when collected. No scoring system or win condition this time around.
MAYA 2014 PROJECT – DESIGN PICNIC TABLE AND FENCE
- Solo project for Design Tools course
- Project requirements were to develop a to-scale picnic table, fence, and other decorative objects. Submission included project folder and multiple screen shots from various angles.
Features weathered looking picnic table and white fence. A flower garden and grass was included for aesthetic reasons.